
A sun-baked desert town and its oasis: flat-roofed adobe houses with roof beams through the walls and stairs to the roof, a limewashed house under a turquoise dome, a tapering mud-brick tower, a bazaar stall and a nomad tent; adobe walls, an archway and sandstone paving that snap together; date palms, an oasis pond, a dune, sandstone rocks and desert plants; a camel, a donkey and goats; and a market's worth of clutter — a well, clay pots, spice sacks, a rug rack, brass lanterns, fruit crates, a tea corner, caravan cargo, ruins and a shade awning.
Same scale, grid and material names as the other kits, so the desert sits beside the Medieval Village and recolours with it.
Walls and paving tile: the adobe wall, the archway and the paving are 2 m modules that chain with each other and with the other kits' walls and paths.
Animals are static, stylised models (no rig); their coats use the cloth
material, so they recolour like everything else.
Conventions: 1 unit = 1 metre, Y-up, models face +Z, pivot at the centre of the footprint on the ground. Modular pieces are 2.0 m long.
Includes: GLB for every asset, plus the Blender source of each one.
1 unit = 1 m · Y-up · faces +Z · pivot at footprint centre on the ground · modules 2.0 m
Building
A limewashed house under a turquoise dome with a brass finial, a studded arched door, a low annex, a vine-covered pergola, a plastered bench and a hanging lantern.
2,836 tris · GLB + Blender