
A whole working farm: a thatched farmhouse, a big red barn, a windmill, a granary on staddle stones and a chicken coop; fields of wheat, corn, pumpkins and vegetables that tile together; dry stone walls and a farm gate; and — for the first time in the store — animals: a cow, a sheep, a pig, a horse and a flock of hens. Plus hay bales, a scarecrow, a plough, a trough and pump, beehives, a wheelbarrow, feed sacks, milk churns, an apple tree and sunflowers.
Same scale, grid and material names as the other kits, so the farm sits beside the Medieval Village and recolours with it.
Fields, walls and gates tile: every field is a 2 × 2 m module, and the dry stone wall and gate chain with the village fence.
Animals are static, stylised models (no rig); their coats use the cloth
material, so they recolour like everything else.
Conventions: 1 unit = 1 metre, Y-up, models face +Z, pivot at the centre of the footprint on the ground. Modular pieces are 2.0 m long.
Includes: GLB for every asset, plus the Blender source of each one.
1 unit = 1 m · Y-up · faces +Z · pivot at footprint centre on the ground · modules 2.0 m
Building
A big red board-and-batten barn with a gambrel roof, braced double doors, a hayloft with hay spilling out, a hoist and a weathervane.
5,032 tris · GLB + Blender