
Everything you need to build a medieval village: a cottage, a watchtower, a market stall and a smithy; modular stone walls with a round tower and a gate; cobbled paths and fences; trees, bushes and rocks; and the props that make a place feel lived in. Every piece shares one scale and one palette, so they snap together.
Conventions: 1 unit = 1 metre, Y-up, models face +Z, pivot at the centre of the footprint on the ground. Modular pieces are 2.0 m wide.
Includes: GLB for every asset, plus the Blender source of each one.
1 unit = 1 m · Y-up · faces +Z · pivot at footprint centre on the ground · modules 2.0 m wide
Building
Stone lookout tower with dressed corners, a planked platform with railings, a tiled pyramid roof and a pennant.
6,184 tris · GLB + Blender