
A snowbound northern village: a timber longhouse with dragon-headed gables, a falu-red log cabin, a stave church, a storehouse on stilts and a lookout tower, all under shingle roofs heavy with snow; a log palisade and gate and snowy paths that snap together; snowy spruces, a bare winter tree, a frozen pond with an ice-fishing hole, snowy rocks and bushes and wind-shaped drifts; a reindeer, a wolf and a brown bear; a Viking longship; and a sled, firewood, a shield rack, a campfire, mead barrels, a snowman, skis and snowshoes and a drying rack.
Same scale, grid and material names as the other kits, so the north sits beside
the Medieval Village and recolours with it. Snow is its own material
(snow): recolour it once and every roof, drift and branch follows.
Walls and paths tile: the palisade, the gate and the snowy path are 2 m modules that chain with each other and with the other kits' walls and paths.
Animals are static, stylised models (no rig); their coats use the cloth
material. The longship is a waterline asset, like the harbour boats.
Conventions: 1 unit = 1 metre, Y-up, models face +Z, pivot at the centre of the footprint on the ground. Modular pieces are 2.0 m long.
Includes: GLB for every asset, plus the Blender source of each one.
1 unit = 1 m · Y-up · faces +Z · pivot at footprint centre on the ground · modules 2.0 m
Building
A falu-red cabin with white corner boards and window frames, a snowy shingle roof, a stone chimney, a lantern by the door and firewood stacked by the wall.
2,932 tris · GLB + Blender