
A brown bear with a shoulder hump and pale claws that stands to roar and swipes.
Rigged on our four-legged skeleton (32 bones, the same names on every animal) with 13 animations: idle, walk, trot, run, eat, call, hit, death, lie down, lie idle, get up, stand and roar and attack. Hooves and paws are planted by IK and every clip is checked by code for sliding, sinking and loop seams; resting poses are measured so the animal lies on the ground, not in it or above it.
Part of the Animated Animals Pack. Flat-shaded low-poly with no textures: colours are materials named by role, so a recolour is one material.
13 clips in both the GLB and the FBX (each a take), played in place at 30 fps. Pick one above to watch it; a moving clip slides the grid at its speed. Using it in Unity, Unreal, Godot or three.js.
Use in unlimited personal and commercial games, apps and client projects. Modify freely. Do not resell or redistribute the files themselves as assets.
Four-legged skeleton (32 bones) with the same bone names on every animal, so one setup (an animator, a state machine) works for all of them. 1 unit = 1 m, Y-up, faces +Z, feet on the ground at the origin. Clips run at 30 fps in place: move the animal at the clip's speed (listed with each clip) and the planted hooves or paws stay put.
No facial animation, and manes, tails and wool move with the bones (no simulation). There is no standard animal rig as Mixamo is for humanoids, so animal clips from elsewhere need retargeting to these bone names.
animated-animals
A one-humped desert camel that paces, kneels and lies down as camels do.
1,348 tris · GLB + Blender