
Farm animals (horse, donkey, cow, pig, sheep, goat, dog), a desert camel and the forest's deer, wolf and brown bear.
Every animal shares one four-legged skeleton with the same 32 bone names and the same core clips: idle, walk, trot, run, eat, call, hit, death, lie down, lie idle and get up. Some have more: the horse rears and jumps, the goat butts, the dog sits and bites, the wolf howls, the bear stands to roar. Hooves and paws are planted by IK and every clip is checked by code for sliding, sinking and loop seams.
Includes: GLB and FBX of every animal, and their Blender sources.
1 unit = 1 m · Y-up · faces +Z · four-legged rig, the same 32 bone names on every animal · 30 fps clips in place
animated-animals
A grey donkey with long ears, an upright mane, a dark stripe down its back and a tufted tail.
1,472 tris · GLB + Blender