
A prosperous merchant in a long coat with gold buttons and a feathered beret.
Rigged on our humanoid skeleton (Mixamo bone names) with 36 animations: idle, walk, run, sprint, strafe, crouch, jump, sit, talk, wave, cheer, pick up and carry, hammer, chop, sword swings, block, hit, death and more. Feet are planted by IK and checked by code, so nothing slides.
Part of the Animated Characters Pack. Flat-shaded low-poly with no textures: colours are materials named by role, so a recolour is one material.
36 clips in both the GLB and the FBX (each a take), played in place at 30 fps. Pick one above to watch it; a moving clip slides the grid at its speed. Using it in Unity, Unreal, Godot or three.js.
Use in unlimited personal and commercial games, apps and client projects. Modify freely. Do not resell or redistribute the files themselves as assets.
Humanoid skeleton with Mixamo's bone names (Hips, Spine, LeftArm, LeftUpLeg …), so Unity's Humanoid avatar, Godot's humanoid profile and Unreal's retargeter map it on their own and Mixamo animations play on it. 1 unit = 1 m, Y-up, faces +Z, feet on the ground at the origin. Clips run at 30 fps in place: move the character at the clip's speed (listed with each clip) and the planted feet stay put. Props go in RightHandSocket / LeftHandSocket with no offset.
No facial animation or cloth simulation (hair, beards and robes move with the bones). Weapons and tools are separate assets. A robe or long coat hides the thighs, which are left out under it.
characters
A skeleton with glowing eyes that blink, for dungeons and graveyards.
2,100 tris · GLB + Blender