
A cast for a medieval world: villagers, a farmer, a blacksmith, a merchant, a fisherman, a desert trader, a town guard, a knight, an archer, a viking, a wizard and a skeleton.
Every character shares one humanoid skeleton with Mixamo's bone names and the same 36 clips: idle, walk, run, sprint, strafe, crouch, jump, sit, talk, wave, cheer, pick up and carry, hammer, chop, sword swings, block, hit, death and more. Feet are planted by IK and every clip is checked by code for sliding, sinking and loop seams.
Weapons and tools (sword, scimitar, mace, axe, hammer, sickle, wand, longbow and two shields) attach to the hand sockets with no offset.
Includes: GLB and FBX of every character and prop, and their Blender sources.
1 unit = 1 m · Y-up · faces +Z · humanoid rig, Mixamo bone names · 30 fps clips in place
characters
A broad blacksmith with a full beard, a leather apron and bracers; his Hammer clip strikes our anvil.
2,048 tris · GLB + Blender