
A timber-framed mine adit in a rock face, with rails running out, a lantern, a sign, a pickaxe and a pile of gold-flecked ore.
Part of the Dungeon & Cave Kit. Flat-shaded low-poly with no textures: colours are material base colours with subtle per-piece shading, so files are tiny and recolouring a whole kit is one material edit in any engine. Same scale and materials as the village, forest, harbour and castle kits.
Flames and glows use emissive materials and carry socket_light empties.
No LODs, collision meshes or animations in this version.
Building
A timber storehouse raised on stilts and stone feet, its upper floor jettied out, with steps up to the door and dried fish hanging under the eaves.
1,044 tris · GLB + Blender