
Everything for a dungeon crawl: dungeon walls with torches, an arched gate with an iron grate, prison cell fronts, pillars with shackles, floor tiles and stairs; a crypt and a mine entrance; a cave mouth, stalagmites, rubble, an ore vein and a glowing underground pool; and the things dungeons are full of — treasure chests and a dragon's hoard, a hanging cage, a ritual altar, a sarcophagus, torches, a lever, spike traps, a mine cart on its rails, bones and a guard's table.
Same scale, grid and material names as the Medieval Village, Enchanted Forest, Harbour Town and Castle & Keep kits, so they mix in one scene and recolour together. Torches, runes, crystals and gems glow, and carry light markers, so dungeons come alive in the World Builder's Night mood.
Wall pieces join up: dungeon walls, gates, cell fronts and pillars snap end to end in the World Builder (walls are 0.9 m thick and 4.2 m tall).
Conventions: 1 unit = 1 metre, Y-up, models face +Z, pivot at the centre of the footprint on the ground. Modular pieces are 2.0 m long.
Includes: GLB for every asset, plus the Blender source of each one.
1 unit = 1 m · Y-up · faces +Z · pivot at footprint centre on the ground · modules 2.0 m · walls 4.2 m
Building
A timber-framed mine adit in a rock face, with rails running out, a lantern, a sign, a pickaxe and a pile of gold-flecked ore.
728 tris · GLB + Blender