Explore assets
Every asset shares the same scale, palette and pivot rules, so anything you pick here fits with the rest.
Every asset shares the same scale, palette and pivot rules, so anything you pick here fits with the rest.

Modular
2 × 2 m tile of trodden snow with stepping stones; repeat it into lanes between the houses.
264 tris · GLB + Blender

Modular
A 2 m palisade gateway: two tall posts and a lintel with a shield, closing on braced plank doors.
656 tris · GLB + Blender

Modular
2 m of sharpened log palisade bound with rails, snow on its points and rails and drifted against its foot.
472 tris · GLB + Blender

docks
2 m module of harbour wall: coursed stone down below the water, cap stones, an iron bollard and a mooring ring.
696 tris · GLB + Blender

docks
Steps up from the shore onto the pier, with handrails. Starts a pier on the bank.
740 tris · GLB + Blender

docks
The end of a pier: an end beam, an iron ladder down into the water, two bollards, a rope and a lamp post.
1,276 tris · GLB + Blender

docks
2 m pier module: plank deck on stringers over braced piles. Repeat it out over the water.
580 tris · GLB + Blender

Modular
2 × 2 m tile of four flat stones with a little moss; chain them across grass or a stream.
120 tris · GLB + Blender

Prop
2 m section of woven withies between rough stakes; repeat for longer runs.
1,730 tris · GLB + Blender

Modular
A half-fallen archway: one pier still stands to full height, the other has crumbled, and ivy has taken the rest. Two wall modules wide.
4,640 tris · GLB + Blender

Modular
2 m module of crumbling coursed stone with fallen blocks and creeping ivy. Same thickness and grid as the village wall.
2,360 tris · GLB + Blender

Prop
A five-bar wooden field gate between two posts, 2 m wide.
248 tris · GLB + Blender

Prop
2 m of field wall built from stacked stones, with upright copes and a little moss. Repeat it round the fields.
1,068 tris · GLB + Blender

Nature
2 × 2 m tile of cabbages and carrots in alternating rows.
540 tris · GLB + Blender

Nature
2 × 2 m tile of sprawling vines and ribbed pumpkins.
528 tris · GLB + Blender

Nature
2 × 2 m tile of tall corn with leaves and cobs. Chain tiles into fields.
1,116 tris · GLB + Blender

Nature
2 × 2 m tile of ripe wheat in ploughed rows. Chain tiles into fields.
1,192 tris · GLB + Blender

Prop
2 m length of mine track: iron rails on wooden sleepers.
72 tris · GLB + Blender

Modular
2 × 2 m tile of worn, uneven flagstones.
716 tris · GLB + Blender

Modular
A square stone pillar with a base, a capital and shackles on chains. Caps the end of a wall run.
1,188 tris · GLB + Blender

Modular
4 m prison cell front: iron bars between stone piers, a barred door with a lock and the keys left in it.
816 tris · GLB + Blender

Modular
4 m wall with an arched passage, a part-raised iron grate and torches on both faces.
1,428 tris · GLB + Blender

Modular
A dungeon wall module with a burning torch on each face.
796 tris · GLB + Blender

Modular
2 m module of rough dungeon masonry with a worn base course and cap. Repeat it into corridors and chambers.
672 tris · GLB + Blender